London Code. Global Play.
Pridleg builds precision digital tools for the British market. We specialize in high-performance mobile game mechanics and algorithmic trading visualizations. Our code is stripped to the metal—efficient, sharp, and built for scale.
The Holiday Deal
Annual access to our complete toolset.
01. Mobile Games
- Unity Logic Scripting
- State Machine Architecture
- UI/UX Optimization
02. Trading Visuals
Data without clarity is noise. We build trading interfaces that expose market structure through pure visual language. Our tools transform raw tick data into readable patterns, designed for high-frequency decision making.
- CSS Chart Rendering
- DOM-based Visualizers
- Zero-Latency Layouts
Market Pulse Visualizer
Static CSS representation of a trading interface (No live data)
Hover bars for data points • No API calls
Game Logic Sampler
Interactive scenario builder for mobile game mechanics
Logic Triggers
Strict Minimalist Code
Pridleg Field Guide
Understanding the intersection of mobile gaming mechanics and financial data visualization requires a specific vocabulary. This guide defines the core concepts we work with daily at Pridleg, providing criteria for evaluation and correcting common misconceptions.
Decision Criteria
- Feedback Latency In mobile games, input delay must be under 100ms to feel "snappy." In trading visuals, data-to-pixel latency determines whether a pattern is actionable. We measure this in frames, not seconds.
- Visual Density Too much information causes cognitive overload. We target a density of 3-5 key elements per screen. Any more, and the user stops reading; any less, and value is lost.
- State Persistence Does the interface remember the user's last action? For a mechanic to be effective, it must maintain context across sessions without bloating the local database.
Myth vs. Fact
Mini-Glossary
Common Mistakes & Prevention
- Using native DOM animations for high-frequency updates (Use Canvas or throttled CSS).
- Ignoring memory leaks in event listeners (Always clean up listeners on destroy).
- Over-reliance on external libraries for simple state (Vanilla JS is often faster).
- Designing for desktop and scaling down (Mobile must be designed mobile-first).
- Not testing on low-end hardware (Budget devices expose performance bottlenecks).
Ready to Build?
Contact the studio for partnership inquiries.
Pridleg • Oxford Street 238, Glasgow
Mon-Fri: 9:00-18:00
+44 7793672729 • info@pridleg.com